Lifelink how does it work




















This nifty artifact gives all your creatures lifelink. Once per turn, you can unearth a creature with Whip of Erebos, returning it to the battlefield for once last turn. Although Whip of Erebos is a strong play on its own, it really shines in reanimator strategies. This is especially true when your reanimated creature only needs one turn to get off its combo.

A simple aura, Steel of the Godhead does what it needs to remarkably well. As well as that, Steel of the Godhead has been printed at common, too. Lifelink is most common in white and black. As such, if you want lifelink cards, the appropriate theme boosters will help. One of the most notable contemporary lifelink decks is White Weenie.

This mono-white aggro deck focuses on getting out low mana value and high-impact white creatures to overwhelm the opponent. Still, it struggles against other aggro or tempo decks. And many vampires do have lifelink, ideal for an aggressive game. Add Defiant Bloodlord too.

Neither white nor black has many creatures with abilities that deal targeted damage. As such, your opponent typically needs to attack or block with the lifelink creatures whenever they want to gain life. Whenever your opponent attacks with a lifelink creature, make sure to block it with what will be lethal damage. Although your opponent will still gain life, their creature will also die. With lifelink creatures as blockers, this is harder.

Your opponent is probably not going to waste valuable lifelink creatures on bad blocks. Destroying them in combat is still possible, though. Attack normally, but then use combat tricks to buff your creatures up to destroy blockers with lifelink. So instead of using your burn to directly attack their opponent, remove their lifelink creatures with it instead. Similarly, prepare your counterspells, killspells, and hand attacks. Both of these colours struggle against control cards. There are black and red cards that prevent players from gaining life, which prevents the lifelink keyword from functioning.

Usually, this is an Aura or Enchantment, but certain cards of types can give lifelink. Overkill is when your creature deals more than enough damage to destroy the other creatures in combat, leaving excess damage leftover. This often occurs when a high-power creature is chump blocked. You still gain life equal to its power. Creatures do not pull their punches if the blocking creature has a toughness lower than its power. Connect and share knowledge within a single location that is structured and easy to search.

I have recently began playing a deck that has a number of creatures with lifelink in it. I want to be certain I understand the mechanic and the following question occurred to me.

Which damage total do you use to determine the life gain from lifelink? This seems to be incorrect, as when I read the example attached to CR A creature with 10 power blocked by a creature with 1 toughness deals 10 damage to that poor little blocker.

Creatures with 10 power are not known for their discretion or moderation; they don't deal 1 damage on the grounds that that will be enough to do the job. No, they smash that blocker into smithereens and leave behind a smoking crater! I think your confusion may arise from the old card Drain Life , whose text reads:. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.

Drain Life is the exception though, not the rule; for lifelinkers the creature's toughness is irrelevant in determining how much life is gained. See also though Abattoir Ghoul , a recent card which offers a kind of new spin on the Drain Life idea.

Yes, you have. When a creature with lifelink does damage, you gain life equal to that creature's power , since that is how much damage it deals outside of a few corner cases. Therefore you gain 3 life. But there are a lot of interesting places the mechanic has gone, including lifelink on noncreature spells, and the design space is a really interesting topic to explore.

Yes, lifelink is any damage dealt by the creature, including attacking, blocking, fight effects, direct damage to a permanent, and any other way that a creature can deal damage to anything. A lifelink creature with double strike deals damage twice during combat. As long as damage is dealt, each instance of damage will make its controller gain that much life. This interaction is seen a lot when using a Sword like Sword of Fire and Ice or with a creature like Mirran Crusader , a situation not uncommon when playing Modern or Legacy Death and Taxes.

Wurmcoil Engine Illustration by Raymond Swanland. They both happen at the same time. In the same way that damage causes loss of life, Lifelink causes the gaining of life due to damage, due to the ability happening when damage is dealt.

No, lifelink is a static ability. Lifegain thanks to lifelink happens at the same time that combat damage is dealt. The same goes for targeted fighting, like with Arni Slays the Troll. Batterskull Illustration by Igor Kieryluk.

If a spell has lifelink, which can be granted with Firesong and Sunspeaker , Radiant Scrollwielder , or Soulfire Grand Master , then you gain life equal to damage dealt by the associated spell.

As I mentioned, lifelink can be placed on spells, which makes the future of the mechanic incredibly intriguing. Weather the Storm Illustration by Magali Villeneuve. Including if your creature has trample, of course. So, what makes lifelink and Spirit Link so different? Wizards of the Coast. Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable. Ante Divvy Rhystic. Bury Landhome Substance. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale.

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